wined3d: Make the tex_unit_map parameter to shader_glsl_load_psamplers() const.
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@ -351,7 +351,7 @@ static void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLh
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*/
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/* GL locking is done by the caller */
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static void shader_glsl_load_psamplers(const struct wined3d_gl_info *gl_info,
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DWORD *tex_unit_map, GLhandleARB programId)
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const DWORD *tex_unit_map, GLhandleARB programId)
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{
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GLint name_loc;
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int i;
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