From 86dd8476db17eb792a1f5e45026c79b79da4c1c1 Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 21 Jul 2011 19:16:02 +0200 Subject: [PATCH] wined3d: Make the tex_unit_map parameter to shader_glsl_load_psamplers() const. --- dlls/wined3d/glsl_shader.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c8b4a0a0059..b0462634a5b 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -351,7 +351,7 @@ static void shader_glsl_validate_link(const struct wined3d_gl_info *gl_info, GLh */ /* GL locking is done by the caller */ static void shader_glsl_load_psamplers(const struct wined3d_gl_info *gl_info, - DWORD *tex_unit_map, GLhandleARB programId) + const DWORD *tex_unit_map, GLhandleARB programId) { GLint name_loc; int i;