d3d10core: Implement d3d10_device_IAGetInputLayout().
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@ -548,7 +548,21 @@ static void STDMETHODCALLTYPE d3d10_device_PSGetConstantBuffers(ID3D10Device *if
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static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface, ID3D10InputLayout **input_layout)
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{
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FIXME("iface %p, input_layout %p stub!\n", iface, input_layout);
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struct d3d10_device *device = impl_from_ID3D10Device(iface);
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struct wined3d_vertex_declaration *wined3d_declaration;
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struct d3d10_input_layout *input_layout_impl;
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TRACE("iface %p, input_layout %p.\n", iface, input_layout);
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if (!(wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
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{
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*input_layout = NULL;
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return;
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}
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input_layout_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration);
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*input_layout = &input_layout_impl->ID3D10InputLayout_iface;
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ID3D10InputLayout_AddRef(*input_layout);
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}
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static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
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