d3dx9: Avoid LPD3DXPRTENGINE.
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@ -711,7 +711,8 @@ HRESULT WINAPI D3DXCreatePRTBufferTex(UINT, UINT, UINT, UINT, LPD3DXPRTBUFFER *)
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HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE, UINT, UINT, LPD3DXSHPRTSIMCB, LPVOID, LPD3DXPRTBUFFER, LPD3DXPRTCOMPBUFFER *);
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HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT width, UINT height, ID3DXMesh *mesh,
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float gutter_size, ID3DXTextureGutterHelper **gh);
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HRESULT WINAPI D3DXCreatePRTEngine(LPD3DXMESH, DWORD *, BOOL, LPD3DXMESH, LPD3DXPRTENGINE *);
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HRESULT WINAPI D3DXCreatePRTEngine(ID3DXMesh *mesh, DWORD *adjacency, BOOL extract_uv,
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ID3DXMesh *blocker_mesh, ID3DXPRTEngine **engine);
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HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device,
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struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
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DWORD *material_count, struct ID3DXMesh **mesh);
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