d3dx9: Avoid LPD3DXPRTENGINE.

This commit is contained in:
Henri Verbeet 2012-11-24 17:17:07 +01:00 committed by Alexandre Julliard
parent 4987196e37
commit 69f059cdd7
1 changed files with 2 additions and 1 deletions

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@ -711,7 +711,8 @@ HRESULT WINAPI D3DXCreatePRTBufferTex(UINT, UINT, UINT, UINT, LPD3DXPRTBUFFER *)
HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE, UINT, UINT, LPD3DXSHPRTSIMCB, LPVOID, LPD3DXPRTBUFFER, LPD3DXPRTCOMPBUFFER *);
HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT width, UINT height, ID3DXMesh *mesh,
float gutter_size, ID3DXTextureGutterHelper **gh);
HRESULT WINAPI D3DXCreatePRTEngine(LPD3DXMESH, DWORD *, BOOL, LPD3DXMESH, LPD3DXPRTENGINE *);
HRESULT WINAPI D3DXCreatePRTEngine(ID3DXMesh *mesh, DWORD *adjacency, BOOL extract_uv,
ID3DXMesh *blocker_mesh, ID3DXPRTEngine **engine);
HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device,
struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
DWORD *material_count, struct ID3DXMesh **mesh);