d3d10core: Implement d3d10_device_IAGetVertexBuffers().
This commit is contained in:
parent
d0d213f7d1
commit
860c0eb24e
|
@ -527,8 +527,31 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetInputLayout(ID3D10Device *iface,
|
|||
static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device *iface,
|
||||
UINT start_slot, UINT buffer_count, ID3D10Buffer **buffers, UINT *strides, UINT *offsets)
|
||||
{
|
||||
FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
|
||||
struct d3d10_device *device = impl_from_ID3D10Device(iface);
|
||||
unsigned int i;
|
||||
|
||||
TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
|
||||
iface, start_slot, buffer_count, buffers, strides, offsets);
|
||||
|
||||
for (i = 0; i < buffer_count; ++i)
|
||||
{
|
||||
struct wined3d_buffer *wined3d_buffer;
|
||||
struct d3d10_buffer *buffer_impl;
|
||||
|
||||
if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
|
||||
&wined3d_buffer, &offsets[i], &strides[i])))
|
||||
ERR("Failed to get vertex buffer.\n");
|
||||
|
||||
if (!wined3d_buffer)
|
||||
{
|
||||
buffers[i] = NULL;
|
||||
continue;
|
||||
}
|
||||
|
||||
buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
|
||||
buffers[i] = &buffer_impl->ID3D10Buffer_iface;
|
||||
ID3D10Buffer_AddRef(buffers[i]);
|
||||
}
|
||||
}
|
||||
|
||||
static void STDMETHODCALLTYPE d3d10_device_IAGetIndexBuffer(ID3D10Device *iface,
|
||||
|
|
Loading…
Reference in New Issue