d3drm: Free all mesh resources when releasing mesh object.
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@ -2491,7 +2491,14 @@ static ULONG WINAPI IDirect3DRMMeshImpl_Release(IDirect3DRMMesh* iface)
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int i;
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for (i = 0; i < This->nb_groups; i++)
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{
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HeapFree(GetProcessHeap(), 0, This->groups[i].vertices);
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HeapFree(GetProcessHeap(), 0, This->groups[i].face_data);
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if (This->groups[i].material)
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IDirect3DRMMaterial2_Release(This->groups[i].material);
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if (This->groups[i].texture)
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IDirect3DRMTexture3_Release(This->groups[i].texture);
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}
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HeapFree(GetProcessHeap(), 0, This->groups);
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HeapFree(GetProcessHeap(), 0, This);
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}
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