d3drm: Free texture object when releasing mesh builder object.

This commit is contained in:
Christian Costa 2012-06-08 15:38:43 +02:00 committed by Alexandre Julliard
parent 0023ddf117
commit a77fd778c2
1 changed files with 2 additions and 0 deletions

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@ -367,6 +367,8 @@ static ULONG WINAPI IDirect3DRMMeshBuilder2Impl_Release(IDirect3DRMMeshBuilder2*
{
if (This->material)
IDirect3DRMMaterial2_Release(This->material);
if (This->texture)
IDirect3DRMTexture3_Release(This->texture);
HeapFree(GetProcessHeap(), 0, This->name);
HeapFree(GetProcessHeap(), 0, This->pVertices);
HeapFree(GetProcessHeap(), 0, This->pNormals);