d3drm: Free all mesh resources when releasing mesh object.

This commit is contained in:
Christian Costa 2012-06-08 15:38:51 +02:00 committed by Alexandre Julliard
parent a77fd778c2
commit 85f4fda840
1 changed files with 7 additions and 0 deletions

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@ -2491,7 +2491,14 @@ static ULONG WINAPI IDirect3DRMMeshImpl_Release(IDirect3DRMMesh* iface)
int i;
for (i = 0; i < This->nb_groups; i++)
{
HeapFree(GetProcessHeap(), 0, This->groups[i].vertices);
HeapFree(GetProcessHeap(), 0, This->groups[i].face_data);
if (This->groups[i].material)
IDirect3DRMMaterial2_Release(This->groups[i].material);
if (This->groups[i].texture)
IDirect3DRMTexture3_Release(This->groups[i].texture);
}
HeapFree(GetProcessHeap(), 0, This->groups);
HeapFree(GetProcessHeap(), 0, This);
}