d3d9/tests: Rename a variable.

This commit is contained in:
Matteo Bruni 2011-07-22 19:47:54 +02:00 committed by Alexandre Julliard
parent b6af8a7ef9
commit 85e729cf5d
1 changed files with 10 additions and 10 deletions

View File

@ -877,14 +877,14 @@ static void fog_test(IDirect3DDevice9 *device)
int i;
/* Gets full z based fog with linear fog, no fog with specular color */
struct sVertex unstransformed_1[] = {
struct sVertex untransformed_1[] = {
{-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
{-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
{ 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
{ 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
};
/* Ok, I am too lazy to deal with transform matrices */
struct sVertex unstransformed_2[] = {
struct sVertex untransformed_2[] = {
{-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
{-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
{ 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
@ -960,8 +960,8 @@ static void fog_test(IDirect3DDevice9 *device)
ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
/* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_1,
sizeof(unstransformed_1[0]));
2 /*PrimCount */, Indices, D3DFMT_INDEX16, untransformed_1,
sizeof(untransformed_1[0]));
ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
/* That makes it use the Z value */
@ -971,8 +971,8 @@ static void fog_test(IDirect3DDevice9 *device)
* Use the Z value as input into the equation
*/
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_2,
sizeof(unstransformed_1[0]));
2 /*PrimCount */, Indices, D3DFMT_INDEX16, untransformed_2,
sizeof(untransformed_2[0]));
ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
/* transformed verts */
@ -1051,12 +1051,12 @@ static void fog_test(IDirect3DDevice9 *device)
* color and has fixed fogstart and fogend.
*/
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_1,
sizeof(unstransformed_1[0]));
2 /*PrimCount */, Indices, D3DFMT_INDEX16, untransformed_1,
sizeof(untransformed_1[0]));
ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */,
2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_2,
sizeof(unstransformed_1[0]));
2 /*PrimCount */, Indices, D3DFMT_INDEX16, untransformed_2,
sizeof(untransformed_2[0]));
ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR);