From 85e729cf5d3295eec1291dc3a4e917d1d9cc824a Mon Sep 17 00:00:00 2001 From: Matteo Bruni Date: Fri, 22 Jul 2011 19:47:54 +0200 Subject: [PATCH] d3d9/tests: Rename a variable. --- dlls/d3d9/tests/visual.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index 16047bf362c..761a3853b6e 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -877,14 +877,14 @@ static void fog_test(IDirect3DDevice9 *device) int i; /* Gets full z based fog with linear fog, no fog with specular color */ - struct sVertex unstransformed_1[] = { + struct sVertex untransformed_1[] = { {-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 }, {-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 }, { 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 }, { 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 }, }; /* Ok, I am too lazy to deal with transform matrices */ - struct sVertex unstransformed_2[] = { + struct sVertex untransformed_2[] = { {-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 }, {-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 }, { 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 }, @@ -960,8 +960,8 @@ static void fog_test(IDirect3DDevice9 *device) ok( hr == D3D_OK, "SetFVF returned %08x\n", hr); /* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */ hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */, - 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_1, - sizeof(unstransformed_1[0])); + 2 /*PrimCount */, Indices, D3DFMT_INDEX16, untransformed_1, + sizeof(untransformed_1[0])); ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr); /* That makes it use the Z value */ @@ -971,8 +971,8 @@ static void fog_test(IDirect3DDevice9 *device) * Use the Z value as input into the equation */ hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */, - 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_2, - sizeof(unstransformed_1[0])); + 2 /*PrimCount */, Indices, D3DFMT_INDEX16, untransformed_2, + sizeof(untransformed_2[0])); ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr); /* transformed verts */ @@ -1051,12 +1051,12 @@ static void fog_test(IDirect3DDevice9 *device) * color and has fixed fogstart and fogend. */ hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */, - 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_1, - sizeof(unstransformed_1[0])); + 2 /*PrimCount */, Indices, D3DFMT_INDEX16, untransformed_1, + sizeof(untransformed_1[0])); ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr); hr = IDirect3DDevice9_DrawIndexedPrimitiveUP(device, D3DPT_TRIANGLELIST, 0 /* MinIndex */, 4 /* NumVerts */, - 2 /*PrimCount */, Indices, D3DFMT_INDEX16, unstransformed_2, - sizeof(unstransformed_1[0])); + 2 /*PrimCount */, Indices, D3DFMT_INDEX16, untransformed_2, + sizeof(untransformed_2[0])); ok(hr == D3D_OK, "DrawIndexedPrimitiveUP returned %08x\n", hr); hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR);