d3d9: Retrieve the material from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
84b05383bb
commit
85b6123c81
|
@ -2208,7 +2208,7 @@ static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATE
|
|||
|
||||
/* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */
|
||||
wined3d_mutex_lock();
|
||||
wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
|
||||
memcpy(material, &wined3d_stateblock_get_state(device->state)->material, sizeof(*material));
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return D3D_OK;
|
||||
|
|
Loading…
Reference in New Issue