From 85b6123c81719b4cd3c9bd41016a059709a213f9 Mon Sep 17 00:00:00 2001 From: Zebediah Figura Date: Mon, 17 Feb 2020 17:19:50 -0600 Subject: [PATCH] d3d9: Retrieve the material from the primary stateblock. Signed-off-by: Zebediah Figura Signed-off-by: Henri Verbeet Signed-off-by: Alexandre Julliard --- dlls/d3d9/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index 447aa26844c..802a974f34f 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -2208,7 +2208,7 @@ static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATE /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */ wined3d_mutex_lock(); - wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material); + memcpy(material, &wined3d_stateblock_get_state(device->state)->material, sizeof(*material)); wined3d_mutex_unlock(); return D3D_OK;