d3dx9: Implement clipping of glyphs in ID3DXFont_DrawText.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49546 Signed-off-by: Sven Baars <sbaars@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -583,7 +583,6 @@ static const WCHAR *read_line(HDC hdc, const WCHAR *str, unsigned int *count,
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}
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else if (format & DT_SINGLELINE)
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{
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*dest_len = num_fit;
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*count = 0;
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}
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}
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@ -768,6 +767,21 @@ static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
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pos.y = cell_inc.y + y;
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pos.z = 0;
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if (!(format & DT_NOCLIP))
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{
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if (pos.x > rect->right)
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{
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IDirect3DTexture9_Release(texture);
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continue;
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}
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if (pos.x + black_box.right - black_box.left > rect->right)
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black_box.right = black_box.left + rect->right - pos.x;
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if (pos.y + black_box.bottom - black_box.top > rect->bottom)
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black_box.bottom = black_box.top + rect->bottom - pos.y;
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}
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ID3DXSprite_Draw(target, texture, &black_box, NULL, &pos, color);
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IDirect3DTexture9_Release(texture);
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}
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