d3dx9: Fully initialize the glyph position.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49376
Signed-off-by: Sven Baars <sbaars@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Sven Baars 2020-11-17 15:33:30 +01:00 committed by Alexandre Julliard
parent 9eda5c0430
commit 2481e617bb
1 changed files with 2 additions and 1 deletions

View File

@ -726,7 +726,6 @@ static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
{
unsigned int line_len, i;
GCP_RESULTSW results;
D3DXVECTOR3 pos;
string = read_line(font->hdc, string, &count, line, &line_len, width, format, &size);
@ -756,6 +755,7 @@ static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
for (i = 0; i < results.nGlyphs; ++i)
{
IDirect3DTexture9 *texture;
D3DXVECTOR3 pos;
POINT cell_inc;
RECT black_box;
@ -766,6 +766,7 @@ static INT WINAPI ID3DXFontImpl_DrawTextW(ID3DXFont *iface, ID3DXSprite *sprite,
pos.x = cell_inc.x + x + results.lpCaretPos[i];
pos.y = cell_inc.y + y;
pos.z = 0;
ID3DXSprite_Draw(target, texture, &black_box, NULL, &pos, color);
IDirect3DTexture9_Release(texture);