wined3d: Implement WINED3DSIH_IGE in the GLSL shader backend.

This commit is contained in:
Henri Verbeet 2012-10-10 22:22:19 +02:00 committed by Alexandre Julliard
parent 819e5fa623
commit 842f75ee75
1 changed files with 3 additions and 1 deletions

View File

@ -2238,6 +2238,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
{
case WINED3DSIH_EQ: op = "equal"; break;
case WINED3DSIH_GE: op = "greaterThanEqual"; break;
case WINED3DSIH_IGE: op = "greaterThanEqual"; break;
default:
op = "<unhandled operator>";
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@ -2253,6 +2254,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
{
case WINED3DSIH_EQ: op = "=="; break;
case WINED3DSIH_GE: op = ">="; break;
case WINED3DSIH_IGE: op = ">="; break;
default:
op = "<unhandled operator>";
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@ -5279,7 +5281,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_IEQ */ NULL,
/* WINED3DSIH_IF */ shader_glsl_if,
/* WINED3DSIH_IFC */ shader_glsl_ifc,
/* WINED3DSIH_IGE */ NULL,
/* WINED3DSIH_IGE */ shader_glsl_relop,
/* WINED3DSIH_IMUL */ NULL,
/* WINED3DSIH_ITOF */ NULL,
/* WINED3DSIH_LABEL */ shader_glsl_label,