From 842f75ee75e4cfd06d550a0b7270dbf9194a6c0b Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 10 Oct 2012 22:22:19 +0200 Subject: [PATCH] wined3d: Implement WINED3DSIH_IGE in the GLSL shader backend. --- dlls/wined3d/glsl_shader.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c95506a92a2..c492687a269 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2238,6 +2238,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) { case WINED3DSIH_EQ: op = "equal"; break; case WINED3DSIH_GE: op = "greaterThanEqual"; break; + case WINED3DSIH_IGE: op = "greaterThanEqual"; break; default: op = ""; ERR("Unhandled opcode %#x.\n", ins->handler_idx); @@ -2253,6 +2254,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) { case WINED3DSIH_EQ: op = "=="; break; case WINED3DSIH_GE: op = ">="; break; + case WINED3DSIH_IGE: op = ">="; break; default: op = ""; ERR("Unhandled opcode %#x.\n", ins->handler_idx); @@ -5279,7 +5281,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_IEQ */ NULL, /* WINED3DSIH_IF */ shader_glsl_if, /* WINED3DSIH_IFC */ shader_glsl_ifc, - /* WINED3DSIH_IGE */ NULL, + /* WINED3DSIH_IGE */ shader_glsl_relop, /* WINED3DSIH_IMUL */ NULL, /* WINED3DSIH_ITOF */ NULL, /* WINED3DSIH_LABEL */ shader_glsl_label,