include: Move D3D_NAME to d3dcommon.h.
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@ -85,23 +85,6 @@ typedef enum _D3D10_SHADER_INPUT_TYPE
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D3D10_SIT_SAMPLER = 3
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D3D10_SIT_SAMPLER = 3
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} D3D10_SHADER_INPUT_TYPE, *LPD3D10_SHADER_INPUT_TYPE;
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} D3D10_SHADER_INPUT_TYPE, *LPD3D10_SHADER_INPUT_TYPE;
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typedef enum D3D10_NAME
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{
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D3D10_NAME_UNDEFINED = 0,
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D3D10_NAME_POSITION = 1,
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D3D10_NAME_CLIP_DISTANCE = 2,
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D3D10_NAME_CULL_DISTANCE = 3,
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D3D10_NAME_RENDER_TARGET_ARRAY_INDEX = 4,
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D3D10_NAME_VIEWPORT_ARRAY_INDEX = 5,
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D3D10_NAME_VERTEX_ID = 6,
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D3D10_NAME_PRIMITIVE_ID = 7,
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D3D10_NAME_INSTANCE_ID = 8,
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D3D10_NAME_IS_FRONT_FACE = 9,
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D3D10_NAME_SAMPLE_INDEX = 10,
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D3D10_NAME_TARGET = 64,
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D3D10_NAME_DEPTH = 65,
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} D3D10_NAME;
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/* These are defined as version-neutral in d3dcommon.h */
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/* These are defined as version-neutral in d3dcommon.h */
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typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO;
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typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO;
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typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO;
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typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO;
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@ -116,6 +99,8 @@ typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;
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typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
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typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
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typedef D3D_NAME D3D10_NAME;
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typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
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typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
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typedef ID3DInclude ID3D10Include;
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typedef ID3DInclude ID3D10Include;
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typedef ID3DInclude *LPD3D10INCLUDE;
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typedef ID3DInclude *LPD3D10INCLUDE;
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@ -189,3 +189,51 @@ typedef enum D3D_RESOURCE_RETURN_TYPE
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D3D11_RETURN_TYPE_DOUBLE,
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D3D11_RETURN_TYPE_DOUBLE,
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D3D11_RETURN_TYPE_CONTINUED,
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D3D11_RETURN_TYPE_CONTINUED,
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} D3D_RESOURCE_RETURN_TYPE;
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} D3D_RESOURCE_RETURN_TYPE;
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typedef enum D3D_NAME
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{
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D3D_NAME_UNDEFINED,
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D3D_NAME_POSITION,
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D3D_NAME_CLIP_DISTANCE,
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D3D_NAME_CULL_DISTANCE,
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D3D_NAME_RENDER_TARGET_ARRAY_INDEX,
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D3D_NAME_VIEWPORT_ARRAY_INDEX,
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D3D_NAME_VERTEX_ID,
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D3D_NAME_PRIMITIVE_ID,
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D3D_NAME_INSTANCE_ID,
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D3D_NAME_IS_FRONT_FACE,
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D3D_NAME_SAMPLE_INDEX,
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D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
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D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
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D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR,
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D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
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D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
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D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
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D3D_NAME_TARGET = 64,
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D3D_NAME_DEPTH,
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D3D_NAME_COVERAGE,
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D3D_NAME_DEPTH_GREATER_EQUAL,
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D3D_NAME_DEPTH_LESS_EQUAL,
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D3D10_NAME_UNDEFINED = 0,
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D3D10_NAME_POSITION,
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D3D10_NAME_CLIP_DISTANCE,
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D3D10_NAME_CULL_DISTANCE,
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D3D10_NAME_RENDER_TARGET_ARRAY_INDEX,
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D3D10_NAME_VIEWPORT_ARRAY_INDEX,
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D3D10_NAME_VERTEX_ID,
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D3D10_NAME_PRIMITIVE_ID,
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D3D10_NAME_INSTANCE_ID,
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D3D10_NAME_IS_FRONT_FACE,
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D3D10_NAME_SAMPLE_INDEX,
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D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR,
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D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR,
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D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR,
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D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR,
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D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR,
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D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR,
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D3D10_NAME_TARGET = 64,
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D3D10_NAME_DEPTH,
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D3D10_NAME_COVERAGE,
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D3D11_NAME_DEPTH_GREATER_EQUAL,
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D3D11_NAME_DEPTH_LESS_EQUAL,
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} D3D_NAME;
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