ddraw: Increase maximum active light count.
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
d729c0362c
commit
83ca9a95de
|
@ -66,7 +66,7 @@ struct FvfToDecl
|
||||||
| WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
|
| WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
|
||||||
| WINED3D_LEGACY_CUBEMAP_FILTERING)
|
| WINED3D_LEGACY_CUBEMAP_FILTERING)
|
||||||
|
|
||||||
#define DDRAW_MAX_ACTIVE_LIGHTS 8
|
#define DDRAW_MAX_ACTIVE_LIGHTS 32
|
||||||
|
|
||||||
enum ddraw_device_state
|
enum ddraw_device_state
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue