ddraw: Increase maximum active light count.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2019-06-11 13:06:22 +03:00 committed by Alexandre Julliard
parent d729c0362c
commit 83ca9a95de
1 changed files with 1 additions and 1 deletions

View File

@ -66,7 +66,7 @@ struct FvfToDecl
| WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \ | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
| WINED3D_LEGACY_CUBEMAP_FILTERING) | WINED3D_LEGACY_CUBEMAP_FILTERING)
#define DDRAW_MAX_ACTIVE_LIGHTS 8 #define DDRAW_MAX_ACTIVE_LIGHTS 32
enum ddraw_device_state enum ddraw_device_state
{ {