ddraw: Use wined3d_texture_get_dc() in ddraw_surface7_GetDC().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2016-02-01 18:42:09 +01:00 committed by Alexandre Julliard
parent 88c9ade49c
commit 83a147d98a
5 changed files with 3 additions and 4 deletions

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@ -2123,7 +2123,7 @@ static HRESULT WINAPI ddraw_surface7_GetDC(IDirectDrawSurface7 *iface, HDC *hdc)
if (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) if (surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
hr = ddraw_surface_update_frontbuffer(surface, NULL, TRUE); hr = ddraw_surface_update_frontbuffer(surface, NULL, TRUE);
if (SUCCEEDED(hr)) if (SUCCEEDED(hr))
hr = wined3d_surface_getdc(surface->wined3d_surface, hdc); hr = wined3d_texture_get_dc(surface->wined3d_texture, surface->sub_resource_idx, hdc);
if (SUCCEEDED(hr) && format_is_paletteindexed(&surface->surface_desc.u4.ddpfPixelFormat)) if (SUCCEEDED(hr) && format_is_paletteindexed(&surface->surface_desc.u4.ddpfPixelFormat))
{ {

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@ -2580,7 +2580,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
return WINED3D_OK; return WINED3D_OK;
} }
HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc) HRESULT wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
{ {
HRESULT hr; HRESULT hr;
struct wined3d_device *device = surface->resource.device; struct wined3d_device *device = surface->resource.device;

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@ -226,7 +226,6 @@
@ cdecl wined3d_surface_get_parent(ptr) @ cdecl wined3d_surface_get_parent(ptr)
@ cdecl wined3d_surface_get_pitch(ptr) @ cdecl wined3d_surface_get_pitch(ptr)
@ cdecl wined3d_surface_get_resource(ptr) @ cdecl wined3d_surface_get_resource(ptr)
@ cdecl wined3d_surface_getdc(ptr ptr)
@ cdecl wined3d_surface_map(ptr ptr ptr long) @ cdecl wined3d_surface_map(ptr ptr ptr long)
@ cdecl wined3d_surface_releasedc(ptr ptr) @ cdecl wined3d_surface_releasedc(ptr ptr)
@ cdecl wined3d_surface_set_overlay_position(ptr long long) @ cdecl wined3d_surface_set_overlay_position(ptr long long)

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@ -2507,6 +2507,7 @@ void surface_set_dirty(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
HRESULT surface_color_fill(struct wined3d_surface *s, HRESULT surface_color_fill(struct wined3d_surface *s,
const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN; const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN; GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
HRESULT wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc) DECLSPEC_HIDDEN;
void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context, void surface_get_drawable_size(const struct wined3d_surface *surface, const struct wined3d_context *context,
unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN; unsigned int *width, unsigned int *height) DECLSPEC_HIDDEN;
void surface_invalidate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN; void surface_invalidate_location(struct wined3d_surface *surface, DWORD location) DECLSPEC_HIDDEN;

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@ -2476,7 +2476,6 @@ HRESULT __cdecl wined3d_surface_get_overlay_position(const struct wined3d_surfac
void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface); void * __cdecl wined3d_surface_get_parent(const struct wined3d_surface *surface);
DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface); DWORD __cdecl wined3d_surface_get_pitch(const struct wined3d_surface *surface);
struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface); struct wined3d_resource * __cdecl wined3d_surface_get_resource(struct wined3d_surface *surface);
HRESULT __cdecl wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc);
HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface, HRESULT __cdecl wined3d_surface_map(struct wined3d_surface *surface,
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags); struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc); HRESULT __cdecl wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc);