wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_Flip().
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@ -3343,7 +3343,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DS
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}
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/* Flipping a OpenGL surface -> Use WineD3DDevice::Present */
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hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *) swapchain, NULL, NULL, 0, NULL, 0);
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hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *)swapchain,
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NULL, NULL, swapchain->win_handle, NULL, 0);
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IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
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return hr;
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}
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