wined3d: Finish the CS before removing the context in adapter_vk_uninit_3d().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
90ebc7e33b
commit
82088bc6b3
|
@ -466,6 +466,7 @@ static void adapter_vk_uninit_3d(struct wined3d_device *device)
|
|||
|
||||
device->blitter->ops->blitter_destroy(device->blitter, NULL);
|
||||
|
||||
wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
|
||||
device_context_remove(device, &context_vk->c);
|
||||
device->shader_backend->shader_free_private(device, NULL);
|
||||
wined3d_context_vk_cleanup(context_vk);
|
||||
|
|
Loading…
Reference in New Issue