d3dx10: Implement D3DX10CreateTextureFromFile{A,W}.
Signed-off-by: Ziqing Hui <zhui@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2034,8 +2034,6 @@ static void test_create_texture(void)
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/* D3DX10CreateTextureFromFile tests */
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todo_wine
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{
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hr = D3DX10CreateTextureFromFileW(device, NULL, NULL, NULL, &resource, NULL);
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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hr = D3DX10CreateTextureFromFileW(device, L"deadbeef", NULL, NULL, &resource, NULL);
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@ -2044,7 +2042,6 @@ static void test_create_texture(void)
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ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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hr = D3DX10CreateTextureFromFileA(device, "deadbeef", NULL, NULL, &resource, NULL);
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ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Got unexpected hr %#x.\n", hr);
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}
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for (i = 0; i < ARRAY_SIZE(test_image); ++i)
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{
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@ -2052,7 +2049,7 @@ static void test_create_texture(void)
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create_file(test_filename, test_image[i].data, test_image[i].size, path);
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hr = D3DX10CreateTextureFromFileW(device, path, NULL, NULL, &resource, NULL);
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todo_wine
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todo_wine_if(test_image[i].expected_info.MiscFlags & D3D10_RESOURCE_MISC_TEXTURECUBE)
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ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP),
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"Got unexpected hr %#x.\n", hr);
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if (hr == S_OK)
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@ -2063,7 +2060,7 @@ static void test_create_texture(void)
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}
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hr = D3DX10CreateTextureFromFileA(device, get_str_a(path), NULL, NULL, &resource, NULL);
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todo_wine
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todo_wine_if(test_image[i].expected_info.MiscFlags & D3D10_RESOURCE_MISC_TEXTURECUBE)
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ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP),
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"Got unexpected hr %#x.\n", hr);
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if (hr == S_OK)
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@ -576,17 +576,51 @@ end:
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HRESULT WINAPI D3DX10CreateTextureFromFileA(ID3D10Device *device, const char *src_file,
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D3DX10_IMAGE_LOAD_INFO *load_info, ID3DX10ThreadPump *pump, ID3D10Resource **texture, HRESULT *hresult)
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{
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FIXME("device %p, src_file %s, load_info %p, pump %p, texture %p, hresult %p stub!\n",
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WCHAR *buffer;
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int str_len;
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HRESULT hr;
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TRACE("device %p, src_file %s, load_info %p, pump %p, texture %p, hresult %p.\n",
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device, debugstr_a(src_file), load_info, pump, texture, hresult);
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return E_NOTIMPL;
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if (!src_file || !texture)
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return E_FAIL;
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if (!(str_len = MultiByteToWideChar(CP_ACP, 0, src_file, -1, NULL, 0)))
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return HRESULT_FROM_WIN32(GetLastError());
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if (!(buffer = heap_alloc(str_len * sizeof(*buffer))))
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return E_OUTOFMEMORY;
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MultiByteToWideChar(CP_ACP, 0, src_file, -1, buffer, str_len);
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hr = D3DX10CreateTextureFromFileW(device, buffer, load_info, pump, texture, hresult);
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heap_free(buffer);
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return hr;
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}
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HRESULT WINAPI D3DX10CreateTextureFromFileW(ID3D10Device *device, const WCHAR *src_file,
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D3DX10_IMAGE_LOAD_INFO *load_info, ID3DX10ThreadPump *pump, ID3D10Resource **texture, HRESULT *hresult)
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{
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FIXME("device %p, src_file %s, load_info %p, pump %p, texture %p, hresult %p stub!\n",
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void *buffer = NULL;
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DWORD size = 0;
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HRESULT hr;
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TRACE("device %p, src_file %s, load_info %p, pump %p, texture %p, hresult %p.\n",
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device, debugstr_w(src_file), load_info, pump, texture, hresult);
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return E_NOTIMPL;
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if (!src_file || !texture)
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return E_FAIL;
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if (FAILED(load_file(src_file, &buffer, &size)))
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return D3D10_ERROR_FILE_NOT_FOUND;
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hr = D3DX10CreateTextureFromMemory(device, buffer, size, load_info, pump, texture, hresult);
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heap_free(buffer);
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return hr;
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}
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HRESULT WINAPI D3DX10CreateTextureFromResourceA(ID3D10Device *device, HMODULE module, const char *resource,
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