diff --git a/dlls/d3dx10_43/tests/d3dx10.c b/dlls/d3dx10_43/tests/d3dx10.c index 13f70f34f96..50128260b3e 100644 --- a/dlls/d3dx10_43/tests/d3dx10.c +++ b/dlls/d3dx10_43/tests/d3dx10.c @@ -2034,8 +2034,6 @@ static void test_create_texture(void) /* D3DX10CreateTextureFromFile tests */ - todo_wine - { hr = D3DX10CreateTextureFromFileW(device, NULL, NULL, NULL, &resource, NULL); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = D3DX10CreateTextureFromFileW(device, L"deadbeef", NULL, NULL, &resource, NULL); @@ -2044,7 +2042,6 @@ static void test_create_texture(void) ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = D3DX10CreateTextureFromFileA(device, "deadbeef", NULL, NULL, &resource, NULL); ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Got unexpected hr %#x.\n", hr); - } for (i = 0; i < ARRAY_SIZE(test_image); ++i) { @@ -2052,7 +2049,7 @@ static void test_create_texture(void) create_file(test_filename, test_image[i].data, test_image[i].size, path); hr = D3DX10CreateTextureFromFileW(device, path, NULL, NULL, &resource, NULL); - todo_wine + todo_wine_if(test_image[i].expected_info.MiscFlags & D3D10_RESOURCE_MISC_TEXTURECUBE) ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP), "Got unexpected hr %#x.\n", hr); if (hr == S_OK) @@ -2063,7 +2060,7 @@ static void test_create_texture(void) } hr = D3DX10CreateTextureFromFileA(device, get_str_a(path), NULL, NULL, &resource, NULL); - todo_wine + todo_wine_if(test_image[i].expected_info.MiscFlags & D3D10_RESOURCE_MISC_TEXTURECUBE) ok(hr == S_OK || broken(hr == E_FAIL && test_image[i].expected_info.ImageFileFormat == D3DX10_IFF_WMP), "Got unexpected hr %#x.\n", hr); if (hr == S_OK) diff --git a/dlls/d3dx10_43/texture.c b/dlls/d3dx10_43/texture.c index 0568bc2316c..62baed0ca23 100644 --- a/dlls/d3dx10_43/texture.c +++ b/dlls/d3dx10_43/texture.c @@ -576,17 +576,51 @@ end: HRESULT WINAPI D3DX10CreateTextureFromFileA(ID3D10Device *device, const char *src_file, D3DX10_IMAGE_LOAD_INFO *load_info, ID3DX10ThreadPump *pump, ID3D10Resource **texture, HRESULT *hresult) { - FIXME("device %p, src_file %s, load_info %p, pump %p, texture %p, hresult %p stub!\n", + WCHAR *buffer; + int str_len; + HRESULT hr; + + TRACE("device %p, src_file %s, load_info %p, pump %p, texture %p, hresult %p.\n", device, debugstr_a(src_file), load_info, pump, texture, hresult); - return E_NOTIMPL; + + if (!src_file || !texture) + return E_FAIL; + + if (!(str_len = MultiByteToWideChar(CP_ACP, 0, src_file, -1, NULL, 0))) + return HRESULT_FROM_WIN32(GetLastError()); + + if (!(buffer = heap_alloc(str_len * sizeof(*buffer)))) + return E_OUTOFMEMORY; + + MultiByteToWideChar(CP_ACP, 0, src_file, -1, buffer, str_len); + hr = D3DX10CreateTextureFromFileW(device, buffer, load_info, pump, texture, hresult); + + heap_free(buffer); + + return hr; } HRESULT WINAPI D3DX10CreateTextureFromFileW(ID3D10Device *device, const WCHAR *src_file, D3DX10_IMAGE_LOAD_INFO *load_info, ID3DX10ThreadPump *pump, ID3D10Resource **texture, HRESULT *hresult) { - FIXME("device %p, src_file %s, load_info %p, pump %p, texture %p, hresult %p stub!\n", + void *buffer = NULL; + DWORD size = 0; + HRESULT hr; + + TRACE("device %p, src_file %s, load_info %p, pump %p, texture %p, hresult %p.\n", device, debugstr_w(src_file), load_info, pump, texture, hresult); - return E_NOTIMPL; + + if (!src_file || !texture) + return E_FAIL; + + if (FAILED(load_file(src_file, &buffer, &size))) + return D3D10_ERROR_FILE_NOT_FOUND; + + hr = D3DX10CreateTextureFromMemory(device, buffer, size, load_info, pump, texture, hresult); + + heap_free(buffer); + + return hr; } HRESULT WINAPI D3DX10CreateTextureFromResourceA(ID3D10Device *device, HMODULE module, const char *resource,