wined3d: Don't clear the alloc flags in wined3d_surface_set_format().
Changing the format is only allowed for surfaces with format WINED3DFMT_UNKNOWN, in which case there can't be a GL texture allocated.
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@ -3099,7 +3099,6 @@ HRESULT CDECL wined3d_surface_set_format(struct wined3d_surface *surface, enum w
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surface->resource.size = wined3d_format_calculate_size(format, surface->resource.device->surface_alignment,
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surface->pow2Width, surface->pow2Height);
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surface->flags |= (WINED3DFMT_D16_LOCKABLE == format_id) ? SFLAG_LOCKABLE : 0;
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surface->flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED);
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surface->resource.format = format;
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TRACE("size %u, byte_count %u\n", surface->resource.size, format->byte_count);
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