From 8153674c4a25c625c5705a182792300b66475f9f Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Tue, 14 Jun 2011 20:28:12 +0200 Subject: [PATCH] wined3d: Don't clear the alloc flags in wined3d_surface_set_format(). Changing the format is only allowed for surfaces with format WINED3DFMT_UNKNOWN, in which case there can't be a GL texture allocated. --- dlls/wined3d/surface.c | 1 - 1 file changed, 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 62025132cc0..132a98a5c64 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -3099,7 +3099,6 @@ HRESULT CDECL wined3d_surface_set_format(struct wined3d_surface *surface, enum w surface->resource.size = wined3d_format_calculate_size(format, surface->resource.device->surface_alignment, surface->pow2Width, surface->pow2Height); surface->flags |= (WINED3DFMT_D16_LOCKABLE == format_id) ? SFLAG_LOCKABLE : 0; - surface->flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED); surface->resource.format = format; TRACE("size %u, byte_count %u\n", surface->resource.size, format->byte_count);