ddraw: Introduce a ddraw_texture structure as parent for textures.

This commit is contained in:
Henri Verbeet 2013-11-12 11:00:26 +01:00 committed by Alexandre Julliard
parent b83a0b9d3e
commit 80dbeb9699
4 changed files with 32 additions and 14 deletions

View File

@ -5152,8 +5152,8 @@ static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_
DWORD flags, struct wined3d_surface **surface) DWORD flags, struct wined3d_surface **surface)
{ {
struct ddraw *ddraw = ddraw_from_device_parent(device_parent); struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
struct ddraw_surface *tex_root = container_parent; struct ddraw_texture *texture = container_parent;
DDSURFACEDESC2 desc = tex_root->surface_desc; DDSURFACEDESC2 desc = texture->surface_desc;
struct ddraw_surface *ddraw_surface; struct ddraw_surface *ddraw_surface;
HRESULT hr; HRESULT hr;
@ -5163,7 +5163,7 @@ static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_
/* The ddraw root surface is created before the wined3d texture. */ /* The ddraw root surface is created before the wined3d texture. */
if (!sub_resource_idx) if (!sub_resource_idx)
{ {
ddraw_surface = tex_root; ddraw_surface = texture->root;
goto done; goto done;
} }
@ -5171,7 +5171,7 @@ static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_
desc.dwHeight = wined3d_desc->height; desc.dwHeight = wined3d_desc->height;
/* FIXME: Validate that format, usage, pool, etc. really make sense. */ /* FIXME: Validate that format, usage, pool, etc. really make sense. */
if (FAILED(hr = ddraw_create_surface(ddraw, &desc, flags, &ddraw_surface, tex_root->version))) if (FAILED(hr = ddraw_create_surface(ddraw, &desc, flags, &ddraw_surface, texture->version)))
return hr; return hr;
done: done:

View File

@ -185,6 +185,14 @@ struct ddraw_surface
DWORD Handle; DWORD Handle;
}; };
struct ddraw_texture
{
unsigned int version;
DDSURFACEDESC2 surface_desc;
struct ddraw_surface *root;
};
HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface, DWORD surface_flags) DECLSPEC_HIDDEN; HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface, DWORD surface_flags) DECLSPEC_HIDDEN;
HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, HRESULT ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
DDSURFACEDESC2 *desc, DWORD flags, UINT version) DECLSPEC_HIDDEN; DDSURFACEDESC2 *desc, DWORD flags, UINT version) DECLSPEC_HIDDEN;

View File

@ -2454,9 +2454,9 @@ static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface,
{ {
/* The parent of the texture is the IDirectDrawSurface7 /* The parent of the texture is the IDirectDrawSurface7
* interface of the ddraw surface. */ * interface of the ddraw surface. */
struct ddraw_surface *parent = wined3d_texture_get_parent(tex); struct ddraw_texture *parent = wined3d_texture_get_parent(tex);
if (parent) if (parent)
*value = parent->Handle; *value = parent->root->Handle;
} }
wined3d_mutex_unlock(); wined3d_mutex_unlock();
@ -4586,7 +4586,7 @@ static HRESULT d3d_device7_GetTexture(IDirect3DDevice7 *iface,
{ {
struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct wined3d_texture *wined3d_texture; struct wined3d_texture *wined3d_texture;
struct ddraw_surface *surface; struct ddraw_texture *ddraw_texture;
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
@ -4601,8 +4601,8 @@ static HRESULT d3d_device7_GetTexture(IDirect3DDevice7 *iface,
return D3D_OK; return D3D_OK;
} }
surface = wined3d_texture_get_parent(wined3d_texture); ddraw_texture = wined3d_texture_get_parent(wined3d_texture);
*texture = &surface->IDirectDrawSurface7_iface; *texture = &ddraw_texture->root->IDirectDrawSurface7_iface;
IDirectDrawSurface7_AddRef(*texture); IDirectDrawSurface7_AddRef(*texture);
wined3d_mutex_unlock(); wined3d_mutex_unlock();

View File

@ -5575,11 +5575,12 @@ static const struct wined3d_parent_ops ddraw_surface_wined3d_parent_ops =
static void STDMETHODCALLTYPE ddraw_texture_wined3d_object_destroyed(void *parent) static void STDMETHODCALLTYPE ddraw_texture_wined3d_object_destroyed(void *parent)
{ {
struct ddraw_surface *surface = parent; struct ddraw_texture *texture = parent;
TRACE("surface %p.\n", surface); TRACE("texture %p.\n", texture);
ddraw_surface_cleanup(surface); ddraw_surface_cleanup(texture->root);
HeapFree(GetProcessHeap(), 0, parent);
} }
static const struct wined3d_parent_ops ddraw_texture_wined3d_parent_ops = static const struct wined3d_parent_ops ddraw_texture_wined3d_parent_ops =
@ -5593,11 +5594,19 @@ HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface, DWORD surfac
struct wined3d_resource_desc wined3d_desc; struct wined3d_resource_desc wined3d_desc;
struct ddraw_surface *mip, **attach; struct ddraw_surface *mip, **attach;
struct wined3d_resource *resource; struct wined3d_resource *resource;
struct ddraw_texture *texture;
UINT layers, levels, i, j; UINT layers, levels, i, j;
DDSURFACEDESC2 *mip_desc; DDSURFACEDESC2 *mip_desc;
enum wined3d_pool pool; enum wined3d_pool pool;
HRESULT hr; HRESULT hr;
if (!(texture = HeapAlloc(GetProcessHeap(), 0, sizeof(*texture))))
return E_OUTOFMEMORY;
texture->version = surface->version;
texture->surface_desc = *desc;
texture->root = surface;
if (desc->ddsCaps.dwCaps & DDSCAPS_MIPMAP) if (desc->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
levels = desc->u2.dwMipMapCount; levels = desc->u2.dwMipMapCount;
else else
@ -5640,13 +5649,13 @@ HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface, DWORD surfac
{ {
wined3d_desc.resource_type = WINED3D_RTYPE_CUBE_TEXTURE; wined3d_desc.resource_type = WINED3D_RTYPE_CUBE_TEXTURE;
hr = wined3d_texture_create_cube(surface->ddraw->wined3d_device, &wined3d_desc, levels, hr = wined3d_texture_create_cube(surface->ddraw->wined3d_device, &wined3d_desc, levels,
surface_flags, surface, &ddraw_texture_wined3d_parent_ops, &surface->wined3d_texture); surface_flags, texture, &ddraw_texture_wined3d_parent_ops, &surface->wined3d_texture);
} }
else else
{ {
wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE; wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE;
hr = wined3d_texture_create_2d(surface->ddraw->wined3d_device, &wined3d_desc, levels, hr = wined3d_texture_create_2d(surface->ddraw->wined3d_device, &wined3d_desc, levels,
surface_flags, surface, &ddraw_texture_wined3d_parent_ops, &surface->wined3d_texture); surface_flags, texture, &ddraw_texture_wined3d_parent_ops, &surface->wined3d_texture);
} }
if (FAILED(hr)) if (FAILED(hr))
@ -5662,6 +5671,7 @@ HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface, DWORD surfac
FIXME("Unexpected wined3d error %#x.\n", hr); FIXME("Unexpected wined3d error %#x.\n", hr);
break; break;
} }
HeapFree(GetProcessHeap(), 0, texture);
return hr; return hr;
} }