d3dx9/tests: Do not release a texture when it wasn't created.
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@ -765,12 +765,12 @@ static void test_D3DXFilterTexture(IDirect3DDevice9 *device)
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hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 5, D3DX_FILTER_NONE); /* Invalid miplevel */
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hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, NULL, 5, D3DX_FILTER_NONE); /* Invalid miplevel */
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ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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IDirect3DTexture9_Release(tex);
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}
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}
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else
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else
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skip("Failed to create texture\n");
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skip("Failed to create texture\n");
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IDirect3DTexture9_Release(tex);
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hr = D3DXFilterTexture(NULL, NULL, 0, D3DX_FILTER_NONE);
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hr = D3DXFilterTexture(NULL, NULL, 0, D3DX_FILTER_NONE);
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ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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ok(hr == D3DERR_INVALIDCALL, "D3DXFilterTexture returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
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