wined3d: Cleanup context_create() error handling a bit.
This commit is contained in:
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67b097cd6e
commit
7ffa768e71
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@ -1311,6 +1311,53 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
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return NULL;
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return NULL;
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}
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}
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if (device->shader_backend->shader_dirtifyable_constants())
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{
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/* Create the dirty constants array and initialize them to dirty */
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ret->vshader_const_dirty = HeapAlloc(GetProcessHeap(), 0,
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sizeof(*ret->vshader_const_dirty) * device->d3d_vshader_constantF);
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if (!ret->vshader_const_dirty)
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goto out;
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ret->pshader_const_dirty = HeapAlloc(GetProcessHeap(), 0,
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sizeof(*ret->pshader_const_dirty) * device->d3d_pshader_constantF);
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if (!ret->pshader_const_dirty)
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goto out;
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memset(ret->vshader_const_dirty, 1,
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sizeof(*ret->vshader_const_dirty) * device->d3d_vshader_constantF);
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memset(ret->pshader_const_dirty, 1,
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sizeof(*ret->pshader_const_dirty) * device->d3d_pshader_constantF);
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}
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ret->blit_targets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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gl_info->limits.buffers * sizeof(*ret->blit_targets));
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if (!ret->blit_targets)
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goto out;
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ret->draw_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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gl_info->limits.buffers * sizeof(*ret->draw_buffers));
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if (!ret->draw_buffers)
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goto out;
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ret->free_occlusion_query_size = 4;
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ret->free_occlusion_queries = HeapAlloc(GetProcessHeap(), 0,
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ret->free_occlusion_query_size * sizeof(*ret->free_occlusion_queries));
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if (!ret->free_occlusion_queries)
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goto out;
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list_init(&ret->occlusion_queries);
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ret->free_event_query_size = 4;
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ret->free_event_queries = HeapAlloc(GetProcessHeap(), 0,
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ret->free_event_query_size * sizeof(*ret->free_event_queries));
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if (!ret->free_event_queries)
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goto out;
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list_init(&ret->event_queries);
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list_init(&ret->fbo_list);
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list_init(&ret->fbo_destroy_list);
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if (!(hdc = GetDC(swapchain->win_handle)))
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if (!(hdc = GetDC(swapchain->win_handle)))
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{
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{
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WARN("Failed to retireve device context, trying swapchain backup.\n");
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WARN("Failed to retireve device context, trying swapchain backup.\n");
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@ -1362,36 +1409,41 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
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goto out;
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goto out;
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}
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}
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context_enter(ret);
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if (!context_set_pixel_format(gl_info, hdc, pixel_format))
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if (!context_set_pixel_format(gl_info, hdc, pixel_format))
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{
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{
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ERR("Failed to set pixel format %d on device context %p.\n", pixel_format, hdc);
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ERR("Failed to set pixel format %d on device context %p.\n", pixel_format, hdc);
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context_release(ret);
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goto out;
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}
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if (!(ctx = pwglCreateContext(hdc)))
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{
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ERR("Failed to create a WGL context.\n");
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context_release(ret);
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goto out;
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goto out;
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}
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}
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ctx = pwglCreateContext(hdc);
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if (device->context_count)
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if (device->context_count)
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{
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{
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if (!pwglShareLists(device->contexts[0]->glCtx, ctx))
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if (!pwglShareLists(device->contexts[0]->glCtx, ctx))
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{
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{
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DWORD err = GetLastError();
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ERR("wglShareLists(%p, %p) failed, last error %#x.\n",
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ERR("wglShareLists(%p, %p) failed, last error %#x.\n",
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device->contexts[0]->glCtx, ctx, err);
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device->contexts[0]->glCtx, ctx, GetLastError());
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}
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context_release(ret);
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}
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if (!pwglDeleteContext(ctx))
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ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx, GetLastError());
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if(!ctx) {
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ERR("Failed to create a WGL context\n");
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goto out;
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goto out;
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}
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}
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}
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if (!device_context_add(device, ret))
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if (!device_context_add(device, ret))
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{
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{
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ERR("Failed to add the newly created context to the context list\n");
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ERR("Failed to add the newly created context to the context list\n");
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context_release(ret);
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if (!pwglDeleteContext(ctx))
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if (!pwglDeleteContext(ctx))
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{
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ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx, GetLastError());
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DWORD err = GetLastError();
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ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx, err);
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}
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goto out;
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goto out;
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}
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}
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@ -1419,53 +1471,14 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
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ret->hdc = hdc;
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ret->hdc = hdc;
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ret->pixel_format = pixel_format;
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ret->pixel_format = pixel_format;
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if (device->shader_backend->shader_dirtifyable_constants())
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{
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/* Create the dirty constants array and initialize them to dirty */
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ret->vshader_const_dirty = HeapAlloc(GetProcessHeap(), 0,
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sizeof(*ret->vshader_const_dirty) * device->d3d_vshader_constantF);
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ret->pshader_const_dirty = HeapAlloc(GetProcessHeap(), 0,
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sizeof(*ret->pshader_const_dirty) * device->d3d_pshader_constantF);
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memset(ret->vshader_const_dirty, 1,
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sizeof(*ret->vshader_const_dirty) * device->d3d_vshader_constantF);
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memset(ret->pshader_const_dirty, 1,
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sizeof(*ret->pshader_const_dirty) * device->d3d_pshader_constantF);
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}
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ret->blit_targets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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gl_info->limits.buffers * sizeof(*ret->blit_targets));
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if (!ret->blit_targets) goto out;
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ret->draw_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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gl_info->limits.buffers * sizeof(*ret->draw_buffers));
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if (!ret->draw_buffers) goto out;
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ret->free_occlusion_query_size = 4;
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ret->free_occlusion_queries = HeapAlloc(GetProcessHeap(), 0,
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ret->free_occlusion_query_size * sizeof(*ret->free_occlusion_queries));
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if (!ret->free_occlusion_queries) goto out;
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list_init(&ret->occlusion_queries);
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ret->free_event_query_size = 4;
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ret->free_event_queries = HeapAlloc(GetProcessHeap(), 0,
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ret->free_event_query_size * sizeof(*ret->free_event_queries));
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if (!ret->free_event_queries) goto out;
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list_init(&ret->event_queries);
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TRACE("Successfully created new context %p\n", ret);
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list_init(&ret->fbo_list);
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list_init(&ret->fbo_destroy_list);
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context_enter(ret);
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/* Set up the context defaults */
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/* Set up the context defaults */
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if (!context_set_current(ret))
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if (!context_set_current(ret))
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{
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{
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ERR("Cannot activate context to set up defaults\n");
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ERR("Cannot activate context to set up defaults.\n");
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device_context_remove(device, ret);
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context_release(ret);
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context_release(ret);
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if (!pwglDeleteContext(ctx))
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ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx, GetLastError());
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goto out;
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goto out;
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}
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}
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