wined3d: Cleanup context_create() error handling a bit.

This commit is contained in:
Henri Verbeet 2011-10-13 21:43:07 +02:00 committed by Alexandre Julliard
parent 67b097cd6e
commit 7ffa768e71
1 changed files with 68 additions and 55 deletions

View File

@ -1311,6 +1311,53 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
return NULL; return NULL;
} }
if (device->shader_backend->shader_dirtifyable_constants())
{
/* Create the dirty constants array and initialize them to dirty */
ret->vshader_const_dirty = HeapAlloc(GetProcessHeap(), 0,
sizeof(*ret->vshader_const_dirty) * device->d3d_vshader_constantF);
if (!ret->vshader_const_dirty)
goto out;
ret->pshader_const_dirty = HeapAlloc(GetProcessHeap(), 0,
sizeof(*ret->pshader_const_dirty) * device->d3d_pshader_constantF);
if (!ret->pshader_const_dirty)
goto out;
memset(ret->vshader_const_dirty, 1,
sizeof(*ret->vshader_const_dirty) * device->d3d_vshader_constantF);
memset(ret->pshader_const_dirty, 1,
sizeof(*ret->pshader_const_dirty) * device->d3d_pshader_constantF);
}
ret->blit_targets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
gl_info->limits.buffers * sizeof(*ret->blit_targets));
if (!ret->blit_targets)
goto out;
ret->draw_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
gl_info->limits.buffers * sizeof(*ret->draw_buffers));
if (!ret->draw_buffers)
goto out;
ret->free_occlusion_query_size = 4;
ret->free_occlusion_queries = HeapAlloc(GetProcessHeap(), 0,
ret->free_occlusion_query_size * sizeof(*ret->free_occlusion_queries));
if (!ret->free_occlusion_queries)
goto out;
list_init(&ret->occlusion_queries);
ret->free_event_query_size = 4;
ret->free_event_queries = HeapAlloc(GetProcessHeap(), 0,
ret->free_event_query_size * sizeof(*ret->free_event_queries));
if (!ret->free_event_queries)
goto out;
list_init(&ret->event_queries);
list_init(&ret->fbo_list);
list_init(&ret->fbo_destroy_list);
if (!(hdc = GetDC(swapchain->win_handle))) if (!(hdc = GetDC(swapchain->win_handle)))
{ {
WARN("Failed to retireve device context, trying swapchain backup.\n"); WARN("Failed to retireve device context, trying swapchain backup.\n");
@ -1362,36 +1409,41 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
goto out; goto out;
} }
context_enter(ret);
if (!context_set_pixel_format(gl_info, hdc, pixel_format)) if (!context_set_pixel_format(gl_info, hdc, pixel_format))
{ {
ERR("Failed to set pixel format %d on device context %p.\n", pixel_format, hdc); ERR("Failed to set pixel format %d on device context %p.\n", pixel_format, hdc);
context_release(ret);
goto out;
}
if (!(ctx = pwglCreateContext(hdc)))
{
ERR("Failed to create a WGL context.\n");
context_release(ret);
goto out; goto out;
} }
ctx = pwglCreateContext(hdc);
if (device->context_count) if (device->context_count)
{ {
if (!pwglShareLists(device->contexts[0]->glCtx, ctx)) if (!pwglShareLists(device->contexts[0]->glCtx, ctx))
{ {
DWORD err = GetLastError();
ERR("wglShareLists(%p, %p) failed, last error %#x.\n", ERR("wglShareLists(%p, %p) failed, last error %#x.\n",
device->contexts[0]->glCtx, ctx, err); device->contexts[0]->glCtx, ctx, GetLastError());
} context_release(ret);
} if (!pwglDeleteContext(ctx))
ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx, GetLastError());
if(!ctx) {
ERR("Failed to create a WGL context\n");
goto out; goto out;
} }
}
if (!device_context_add(device, ret)) if (!device_context_add(device, ret))
{ {
ERR("Failed to add the newly created context to the context list\n"); ERR("Failed to add the newly created context to the context list\n");
context_release(ret);
if (!pwglDeleteContext(ctx)) if (!pwglDeleteContext(ctx))
{ ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx, GetLastError());
DWORD err = GetLastError();
ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx, err);
}
goto out; goto out;
} }
@ -1419,53 +1471,14 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
ret->hdc = hdc; ret->hdc = hdc;
ret->pixel_format = pixel_format; ret->pixel_format = pixel_format;
if (device->shader_backend->shader_dirtifyable_constants())
{
/* Create the dirty constants array and initialize them to dirty */
ret->vshader_const_dirty = HeapAlloc(GetProcessHeap(), 0,
sizeof(*ret->vshader_const_dirty) * device->d3d_vshader_constantF);
ret->pshader_const_dirty = HeapAlloc(GetProcessHeap(), 0,
sizeof(*ret->pshader_const_dirty) * device->d3d_pshader_constantF);
memset(ret->vshader_const_dirty, 1,
sizeof(*ret->vshader_const_dirty) * device->d3d_vshader_constantF);
memset(ret->pshader_const_dirty, 1,
sizeof(*ret->pshader_const_dirty) * device->d3d_pshader_constantF);
}
ret->blit_targets = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
gl_info->limits.buffers * sizeof(*ret->blit_targets));
if (!ret->blit_targets) goto out;
ret->draw_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
gl_info->limits.buffers * sizeof(*ret->draw_buffers));
if (!ret->draw_buffers) goto out;
ret->free_occlusion_query_size = 4;
ret->free_occlusion_queries = HeapAlloc(GetProcessHeap(), 0,
ret->free_occlusion_query_size * sizeof(*ret->free_occlusion_queries));
if (!ret->free_occlusion_queries) goto out;
list_init(&ret->occlusion_queries);
ret->free_event_query_size = 4;
ret->free_event_queries = HeapAlloc(GetProcessHeap(), 0,
ret->free_event_query_size * sizeof(*ret->free_event_queries));
if (!ret->free_event_queries) goto out;
list_init(&ret->event_queries);
TRACE("Successfully created new context %p\n", ret);
list_init(&ret->fbo_list);
list_init(&ret->fbo_destroy_list);
context_enter(ret);
/* Set up the context defaults */ /* Set up the context defaults */
if (!context_set_current(ret)) if (!context_set_current(ret))
{ {
ERR("Cannot activate context to set up defaults\n"); ERR("Cannot activate context to set up defaults.\n");
device_context_remove(device, ret);
context_release(ret); context_release(ret);
if (!pwglDeleteContext(ctx))
ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx, GetLastError());
goto out; goto out;
} }