wined3d: Move texture2d_load_drawable() to texture.c.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-06-22 03:31:20 +04:30 committed by Alexandre Julliard
parent 5239000a9e
commit 7fae37c0e1
3 changed files with 48 additions and 51 deletions

View File

@ -1422,54 +1422,6 @@ static HRESULT wined3d_texture_blt_special(struct wined3d_texture *dst_texture,
return WINED3DERR_INVALIDCALL;
}
/* Context activation is done by the caller. */
BOOL texture2d_load_drawable(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_context *context)
{
struct wined3d_texture *restore_texture;
struct wined3d_device *device;
unsigned int restore_idx;
unsigned int level;
RECT r;
if (texture->resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
{
DWORD current = texture->sub_resources[sub_resource_idx].locations;
FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
wined3d_debug_location(current));
return FALSE;
}
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
&& wined3d_resource_is_offscreen(&texture->resource))
{
ERR("Trying to load offscreen texture into WINED3D_LOCATION_DRAWABLE.\n");
return FALSE;
}
device = texture->resource.device;
restore_texture = context->current_rt.texture;
restore_idx = context->current_rt.sub_resource_idx;
if (restore_texture != texture || restore_idx != sub_resource_idx)
context = context_acquire(device, texture, sub_resource_idx);
else
restore_texture = NULL;
level = sub_resource_idx % texture->level_count;
SetRect(&r, 0, 0, wined3d_texture_get_level_width(texture, level),
wined3d_texture_get_level_height(texture, level));
wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_COLOR_BLIT, context,
texture, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB, &r,
texture, sub_resource_idx, WINED3D_LOCATION_DRAWABLE, &r,
NULL, WINED3D_TEXF_POINT);
if (restore_texture)
context_restore(context, restore_texture, restore_idx);
return TRUE;
}
/* Context activation is done by the caller. */
BOOL texture2d_load_renderbuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD dst_location)

View File

@ -2481,6 +2481,53 @@ static BOOL wined3d_texture_gl_load_sysmem(struct wined3d_texture_gl *texture_gl
return FALSE;
}
static BOOL wined3d_texture_load_drawable(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_context *context)
{
struct wined3d_texture *restore_texture;
struct wined3d_device *device;
unsigned int restore_idx;
unsigned int level;
RECT r;
if (texture->resource.bind_flags & WINED3D_BIND_DEPTH_STENCIL)
{
DWORD current = texture->sub_resources[sub_resource_idx].locations;
FIXME("Unimplemented copy from %s for depth/stencil buffers.\n",
wined3d_debug_location(current));
return FALSE;
}
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO
&& wined3d_resource_is_offscreen(&texture->resource))
{
ERR("Trying to load offscreen texture into WINED3D_LOCATION_DRAWABLE.\n");
return FALSE;
}
device = texture->resource.device;
restore_texture = context->current_rt.texture;
restore_idx = context->current_rt.sub_resource_idx;
if (restore_texture != texture || restore_idx != sub_resource_idx)
context = context_acquire(device, texture, sub_resource_idx);
else
restore_texture = NULL;
level = sub_resource_idx % texture->level_count;
SetRect(&r, 0, 0, wined3d_texture_get_level_width(texture, level),
wined3d_texture_get_level_height(texture, level));
wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_COLOR_BLIT, context,
texture, sub_resource_idx, WINED3D_LOCATION_TEXTURE_RGB, &r,
texture, sub_resource_idx, WINED3D_LOCATION_DRAWABLE, &r,
NULL, WINED3D_TEXF_POINT);
if (restore_texture)
context_restore(context, restore_texture, restore_idx);
return TRUE;
}
static BOOL wined3d_texture_gl_load_texture(struct wined3d_texture_gl *texture_gl,
unsigned int sub_resource_idx, struct wined3d_context_gl *context_gl, BOOL srgb)
{
@ -2651,7 +2698,7 @@ static BOOL wined3d_texture_gl_load_location(struct wined3d_texture *texture,
return wined3d_texture_gl_load_sysmem(texture_gl, sub_resource_idx, context_gl, location);
case WINED3D_LOCATION_DRAWABLE:
return texture2d_load_drawable(texture, sub_resource_idx, context);
return wined3d_texture_load_drawable(texture, sub_resource_idx, context);
case WINED3D_LOCATION_RB_RESOLVED:
case WINED3D_LOCATION_RB_MULTISAMPLE:

View File

@ -3549,8 +3549,6 @@ void texture2d_blt_fbo(struct wined3d_device *device, struct wined3d_context *co
const RECT *dst_rect) DECLSPEC_HIDDEN;
void texture2d_get_blt_info(const struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
const RECT *rect, struct wined3d_blt_info *info) DECLSPEC_HIDDEN;
BOOL texture2d_load_drawable(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context) DECLSPEC_HIDDEN;
void texture2d_load_fb_texture(struct wined3d_texture_gl *texture_gl, unsigned int sub_resource_idx,
BOOL srgb, struct wined3d_context *context) DECLSPEC_HIDDEN;
BOOL texture2d_load_renderbuffer(struct wined3d_texture *texture, unsigned int sub_resource_idx,