wined3d: Set VTF filter caps when VTF is supported.
This commit is contained in:
parent
d87724e626
commit
7f2ae9889d
|
@ -4546,6 +4546,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte
|
||||||
|
|
||||||
caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
|
caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
|
||||||
caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
|
caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
|
||||||
|
caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
|
||||||
}
|
}
|
||||||
else if (caps->VertexShaderVersion == 2)
|
else if (caps->VertexShaderVersion == 2)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue