diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 62ad4c8994d..132dad15eea 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -4546,6 +4546,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */ caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions); + caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT; } else if (caps->VertexShaderVersion == 2) {