winmm: SND_ALIAS and SND_ALIAS_ID overlap so when checking for SND_ALIAS_ID make sure it is SND_ALIAS_ID and not SND_ALIAS.
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@ -310,7 +310,7 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg)
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}
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else if (wps->fdwSound & SND_ALIAS)
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{
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if (wps->fdwSound & SND_ALIAS_ID)
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if ((wps->fdwSound & SND_ALIAS_ID) == SND_ALIAS_ID)
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{
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static const WCHAR wszSystemAsterisk[] = {'S','y','s','t','e','m','A','s','t','e','r','i','s','k',0};
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static const WCHAR wszSystemDefault[] = {'S','y','s','t','e','m','D','e','f','a','u','l','t',0};
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