From 7e8e9c41e9b566c0a4045ec54425800cbc375132 Mon Sep 17 00:00:00 2001 From: Aric Stewart Date: Thu, 2 Apr 2009 08:32:59 -0500 Subject: [PATCH] winmm: SND_ALIAS and SND_ALIAS_ID overlap so when checking for SND_ALIAS_ID make sure it is SND_ALIAS_ID and not SND_ALIAS. --- dlls/winmm/playsound.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/winmm/playsound.c b/dlls/winmm/playsound.c index bdd12fd0142..b8d1b71d982 100644 --- a/dlls/winmm/playsound.c +++ b/dlls/winmm/playsound.c @@ -310,7 +310,7 @@ static DWORD WINAPI proc_PlaySound(LPVOID arg) } else if (wps->fdwSound & SND_ALIAS) { - if (wps->fdwSound & SND_ALIAS_ID) + if ((wps->fdwSound & SND_ALIAS_ID) == SND_ALIAS_ID) { static const WCHAR wszSystemAsterisk[] = {'S','y','s','t','e','m','A','s','t','e','r','i','s','k',0}; static const WCHAR wszSystemDefault[] = {'S','y','s','t','e','m','D','e','f','a','u','l','t',0};