wined3d: Handle structured resource declarations.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -9364,7 +9364,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_DCL_OUTPUT_SIV */ shader_glsl_nop,
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/* WINED3DSIH_DCL_OUTPUT_TOPOLOGY */ shader_glsl_nop,
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/* WINED3DSIH_DCL_RESOURCE_RAW */ shader_glsl_nop,
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/* WINED3DSIH_DCL_RESOURCE_STRUCTURED */ NULL,
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/* WINED3DSIH_DCL_RESOURCE_STRUCTURED */ shader_glsl_nop,
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/* WINED3DSIH_DCL_SAMPLER */ shader_glsl_nop,
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/* WINED3DSIH_DCL_STREAM */ NULL,
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/* WINED3DSIH_DCL_TEMPS */ shader_glsl_nop,
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@ -1025,6 +1025,19 @@ static HRESULT shader_get_registers_used(struct wined3d_shader *shader, const st
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reg_maps->resource_info[reg_idx].data_type = WINED3D_DATA_UINT;
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reg_maps->resource_info[reg_idx].flags = WINED3D_VIEW_BUFFER_RAW;
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_RESOURCE_STRUCTURED)
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{
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unsigned int reg_idx = ins.declaration.structured_resource.reg.reg.idx[0].offset;
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if (reg_idx >= ARRAY_SIZE(reg_maps->resource_info))
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{
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ERR("Invalid resource index %u.\n", reg_idx);
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break;
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}
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reg_maps->resource_info[reg_idx].type = WINED3D_SHADER_RESOURCE_BUFFER;
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reg_maps->resource_info[reg_idx].data_type = WINED3D_DATA_UINT;
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reg_maps->resource_info[reg_idx].flags = 0;
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reg_maps->resource_info[reg_idx].stride = ins.declaration.structured_resource.byte_stride / 4;
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}
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else if (ins.handler_idx == WINED3DSIH_DCL_SAMPLER)
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{
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if (ins.flags & WINED3DSI_SAMPLER_COMPARISON_MODE)
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@ -780,6 +780,8 @@ static void shader_sm5_read_dcl_resource_structured(struct wined3d_shader_instru
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{
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shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_RESOURCE, &ins->declaration.structured_resource.reg);
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ins->declaration.structured_resource.byte_stride = *tokens;
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if (ins->declaration.structured_resource.byte_stride % 4)
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FIXME("Byte stride %u is not multiple of 4.\n", ins->declaration.structured_resource.byte_stride);
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}
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static void shader_sm5_read_dcl_resource_raw(struct wined3d_shader_instruction *ins,
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