wined3d: Also clear context->current_fbo in context_apply_blit_state().
The draw buffer handling code depends on this being current. This fixes a bug
exposed by commit 075fa6547c
.
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338cb2e5dd
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@ -2149,6 +2149,7 @@ void context_apply_blit_state(struct wined3d_context *context, const struct wine
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}
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else
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{
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context->current_fbo = NULL;
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context_bind_fbo(context, GL_FRAMEBUFFER, NULL);
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rt_mask = context_generate_rt_mask_from_surface(rt);
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}
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