d3d9: Use device->stateblock_state to check for a valid vertex declaration.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
21c7719055
commit
7c62e6b169
|
@ -113,8 +113,7 @@ struct d3d9_device
|
|||
DWORD sysmem_ib : 1;
|
||||
DWORD in_destruction : 1;
|
||||
DWORD in_scene : 1;
|
||||
DWORD has_vertex_declaration : 1;
|
||||
DWORD padding : 12;
|
||||
DWORD padding : 13;
|
||||
|
||||
DWORD auto_mipmaps; /* D3D9_MAX_TEXTURE_UNITS */
|
||||
|
||||
|
|
|
@ -3024,7 +3024,7 @@ static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
|
|||
iface, primitive_type, start_vertex, primitive_count);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
if (!device->has_vertex_declaration)
|
||||
if (!device->stateblock_state->vertex_declaration)
|
||||
{
|
||||
wined3d_mutex_unlock();
|
||||
WARN("Called without a valid vertex declaration set.\n");
|
||||
|
@ -3057,7 +3057,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface
|
|||
vertex_count, start_idx, primitive_count);
|
||||
|
||||
wined3d_mutex_lock();
|
||||
if (!device->has_vertex_declaration)
|
||||
if (!device->stateblock_state->vertex_declaration)
|
||||
{
|
||||
wined3d_mutex_unlock();
|
||||
WARN("Called without a valid vertex declaration set.\n");
|
||||
|
@ -3143,7 +3143,7 @@ static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
|
|||
|
||||
wined3d_mutex_lock();
|
||||
|
||||
if (!device->has_vertex_declaration)
|
||||
if (!device->stateblock_state->vertex_declaration)
|
||||
{
|
||||
wined3d_mutex_unlock();
|
||||
WARN("Called without a valid vertex declaration set.\n");
|
||||
|
@ -3260,7 +3260,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa
|
|||
|
||||
wined3d_mutex_lock();
|
||||
|
||||
if (!device->has_vertex_declaration)
|
||||
if (!device->stateblock_state->vertex_declaration)
|
||||
{
|
||||
wined3d_mutex_unlock();
|
||||
WARN("Called without a valid vertex declaration set.\n");
|
||||
|
@ -3425,7 +3425,6 @@ static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface
|
|||
wined3d_mutex_lock();
|
||||
wined3d_stateblock_set_vertex_declaration(device->update_state,
|
||||
decl_impl ? decl_impl->wined3d_declaration : NULL);
|
||||
device->has_vertex_declaration = !!decl_impl;
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return D3D_OK;
|
||||
|
@ -3548,7 +3547,6 @@ static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf)
|
|||
}
|
||||
|
||||
wined3d_stateblock_set_vertex_declaration(device->update_state, decl);
|
||||
device->has_vertex_declaration = TRUE;
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return D3D_OK;
|
||||
|
|
Loading…
Reference in New Issue