d3dcompiler: Accept dot terminated float immediate values.
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@ -98,7 +98,7 @@ NEWLINE (\n)|(\r\n)
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COMMA ","
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IMMVAL \-?(([0-9]+)|([0-9]*\.[0-9]+))(f)?
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IMMVAL \-?(([0-9]+\.?)|([0-9]*\.[0-9]+))(f)?
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ANY (.)
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@ -127,6 +127,12 @@ static void ps_1_1_test(void) {
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"mov_d4 r0, r1\n",
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{0xffff0101, 0x00000001, 0x8e0f0000, 0x80e40001, 0x0000ffff}
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},
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{ /* shader 2 */
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"ps.1.1\n"
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"def c2, 0, 0., 0, 0.\n",
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{0xffff0101, 0x00000051, 0xa00f0002, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x0000ffff}
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},
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};
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exec_tests("ps_1_1", tests, sizeof(tests) / sizeof(tests[0]));
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