d3dcompiler: Accept dot terminated float immediate values.

This commit is contained in:
Matteo Bruni 2010-10-13 22:27:14 +02:00 committed by Alexandre Julliard
parent 422d57e2fc
commit 7c47a9d192
2 changed files with 7 additions and 1 deletions

View File

@ -98,7 +98,7 @@ NEWLINE (\n)|(\r\n)
COMMA "," COMMA ","
IMMVAL \-?(([0-9]+)|([0-9]*\.[0-9]+))(f)? IMMVAL \-?(([0-9]+\.?)|([0-9]*\.[0-9]+))(f)?
ANY (.) ANY (.)

View File

@ -127,6 +127,12 @@ static void ps_1_1_test(void) {
"mov_d4 r0, r1\n", "mov_d4 r0, r1\n",
{0xffff0101, 0x00000001, 0x8e0f0000, 0x80e40001, 0x0000ffff} {0xffff0101, 0x00000001, 0x8e0f0000, 0x80e40001, 0x0000ffff}
}, },
{ /* shader 2 */
"ps.1.1\n"
"def c2, 0, 0., 0, 0.\n",
{0xffff0101, 0x00000051, 0xa00f0002, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x0000ffff}
},
}; };
exec_tests("ps_1_1", tests, sizeof(tests) / sizeof(tests[0])); exec_tests("ps_1_1", tests, sizeof(tests) / sizeof(tests[0]));