ddraw/tests: Test drawing with system memory textures.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -15444,11 +15444,14 @@ static void test_killfocus(void)
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static void test_sysmem_draw(void)
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{
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D3DRECT rect_full = {{0}, {0}, {640}, {480}};
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IDirectDrawSurface4 *rt, *surface;
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IDirect3DViewport3 *viewport;
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DDSURFACEDESC2 surface_desc;
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D3DVERTEXBUFFERDESC vb_desc;
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IDirect3DTexture2 *texture;
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IDirect3DVertexBuffer *vb;
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IDirect3DDevice3 *device;
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IDirectDrawSurface4 *rt;
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IDirectDraw4 *ddraw;
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IDirect3D3 *d3d;
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D3DCOLOR color;
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ULONG refcount;
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@ -15482,6 +15485,8 @@ static void test_sysmem_draw(void)
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hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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@ -15531,9 +15536,42 @@ static void test_sysmem_draw(void)
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color = get_surface_color(rt, 320, 240);
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ok(compare_color(color, 0x00007f7f, 1), "Got unexpected color 0x%08x.\n", color);
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memset(&surface_desc, 0, sizeof(surface_desc));
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surface_desc.dwSize = sizeof(surface_desc);
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surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
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surface_desc.dwHeight = 2;
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surface_desc.dwWidth = 2;
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surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY;
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U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
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U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
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U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
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U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
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U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
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U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
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hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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IDirectDrawSurface4_Release(surface);
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hr = IDirect3DDevice3_SetTexture(device, 0, texture);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DViewport3_Clear2(viewport, 1, &rect_full, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice3_BeginScene(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 4, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice3_EndScene(device);
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ok(hr == D3D_OK || hr == D3DERR_SCENE_END_FAILED, "Got unexpected hr %#x.\n", hr);
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IDirect3DTexture2_Release(texture);
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IDirect3DVertexBuffer_Release(vb);
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IDirect3DViewport3_Release(viewport);
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IDirectDrawSurface4_Release(rt);
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IDirectDraw4_Release(ddraw);
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IDirect3D3_Release(d3d);
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refcount = IDirect3DDevice3_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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@ -15158,10 +15158,12 @@ static void test_killfocus(void)
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static void test_sysmem_draw(void)
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{
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IDirectDrawSurface7 *rt, *texture;
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DDSURFACEDESC2 surface_desc;
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D3DVERTEXBUFFERDESC vb_desc;
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IDirect3DVertexBuffer7 *vb;
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IDirect3DDevice7 *device;
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IDirectDrawSurface7 *rt;
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IDirectDraw7 *ddraw;
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IDirect3D7 *d3d;
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D3DCOLOR colour;
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ULONG refcount;
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@ -15195,6 +15197,8 @@ static void test_sysmem_draw(void)
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hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **)&ddraw);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice7_GetRenderTarget(device, &rt);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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@ -15240,8 +15244,38 @@ static void test_sysmem_draw(void)
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colour = get_surface_color(rt, 320, 240);
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ok(compare_color(colour, 0x00007f7f, 1), "Got unexpected colour 0x%08x.\n", colour);
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memset(&surface_desc, 0, sizeof(surface_desc));
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surface_desc.dwSize = sizeof(surface_desc);
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surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
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surface_desc.dwHeight = 2;
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surface_desc.dwWidth = 2;
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surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY;
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U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
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U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
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U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
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U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
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U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
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U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
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hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &texture, NULL);
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ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice7_SetTexture(device, 0, texture);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x77777777, 0.0f, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice7_BeginScene(device);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice7_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, vb, 0, 4, 0);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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hr = IDirect3DDevice7_EndScene(device);
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ok(hr == D3D_OK || hr == D3DERR_SCENE_END_FAILED, "Got unexpected hr %#x.\n", hr);
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IDirectDrawSurface7_Release(texture);
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IDirect3DVertexBuffer7_Release(vb);
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IDirectDrawSurface7_Release(rt);
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IDirectDraw7_Release(ddraw);
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IDirect3D7_Release(d3d);
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refcount = IDirect3DDevice7_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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