wined3d: Remove a redundant break.
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@ -1020,7 +1020,6 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op,
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*/
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*/
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LEAVE_GL();
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LEAVE_GL();
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return;
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return;
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break;
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}
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}
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}
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}
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