wined3d: Implemented fallback for separate stencil operation in WINED3DRS_CCW_STENCIL*.
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@ -3752,9 +3752,9 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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GLint action = StencilOp(Value);
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glGetIntegerv(GL_STENCIL_FAIL, &stencilFail);
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glGetIntegerv(GL_STENCIL_PASS_DEPTH_FAIL, &depthFail);
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glGetIntegerv(GL_STENCIL_PASS_DEPTH_PASS, &stencilPass);
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glGetIntegerv(GL_STENCIL_BACK_FAIL, &stencilFail);
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glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &depthFail);
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glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS, &stencilPass);
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if(WINED3DRS_CCW_STENCILFAIL == State) {
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stencilFail = action;
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@ -3770,8 +3770,22 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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if(GL_EXTCALL(glStencilOpSeparate)) {
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GL_EXTCALL(glStencilOpSeparate(GL_BACK, stencilFail, depthFail, stencilPass));
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checkGLcall("glStencilOpSeparate(GL_BACK,...)");
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}
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else if(GL_EXTCALL(glActiveStencilFaceEXT)) {
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glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT);
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checkGLcall("glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT)");
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GL_EXTCALL(glActiveStencilFaceEXT(GL_BACK));
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checkGLcall("glActiveStencilFaceEXT(GL_BACK)");
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glStencilOp(stencilFail, depthFail, stencilPass);
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checkGLcall("glStencilOp(...)");
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}
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else if(GL_EXTCALL(glStencilOpSeparateATI)) {
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GL_EXTCALL(glStencilOpSeparateATI(GL_BACK, stencilFail, depthFail, stencilPass));
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checkGLcall("glStencilOpSeparateATI(GL_BACK,...)");
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} else {
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WARN("Unsupported in local OpenGL implementation: glStencilOpSeparate\n");
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TRACE("Separate stencil operation not supported on this version of opengl");
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glStencilOp(stencilFail, depthFail, stencilPass);
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checkGLcall("glStencilOp(...)");
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}
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} else {
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glStencilOp(stencilFail, depthFail, stencilPass);
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@ -803,6 +803,23 @@ typedef void (APIENTRY * PGLFNBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
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typedef void (APIENTRY * PGLFNENDOCCLUSIONQUERYNVPROC) (void);
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typedef void (APIENTRY * PGLFNGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
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typedef void (APIENTRY * PGLFNGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
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/* GL_EXT_stencil_two_side */
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#ifndef GL_EXT_stencil_two_side
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#define GL_EXT_stencil_two_side 1
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#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
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#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
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#endif
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typedef void (APIENTRY * PGLFNACTIVESTENCILFACEEXTPROC) (GLenum face);
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/* GL_ATI_separate_stencil */
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#ifndef GL_ATI_separate_stencil
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#define GL_ATI_separate_stencil 1
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#define GL_STENCIL_BACK_FUNC_ATI 0x8800
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#define GL_STENCIL_BACK_FAIL_ATI 0x8801
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#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
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#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
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#endif
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typedef void (APIENTRY * PGLFNSTENCILOPSEPARATEATIPROC) (GLenum, GLenum, GLenum, GLenum);
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typedef void (APIENTRY * PGLFNSTENCILFUNCSEPARATEATIPROC) (GLenum, GLenum, GLint, GLuint);
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/* OpenGL 2.0 */
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typedef void (APIENTRY * PGLFNSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
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typedef void (APIENTRY * PGLFNSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
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@ -1034,6 +1051,10 @@ typedef enum _GL_SupportedExt {
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USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, glVertexAttribPointerARB); \
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USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, glEnableVertexAttribArrayARB); \
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USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, glDisableVertexAttribArrayARB); \
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/* GL_EXT_stencil_two_side */ \
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USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, glActiveStencilFaceEXT); \
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USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, glStencilOpSeparateATI); \
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USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, glStencilFuncSeparateATI); \
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/* OpenGL 2.0 */ \
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USE_GL_FUNC(PGLFNSTENCILOPSEPARATEPROC, glStencilOpSeparate); \
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USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEPROC, glStencilFuncSeparate); \
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