wined3d: The basetexture_set_dirty() return value is never used.

This commit is contained in:
Henri Verbeet 2011-03-02 08:55:46 +01:00 committed by Alexandre Julliard
parent 54ff22b844
commit 7b2274dff1
2 changed files with 2 additions and 7 deletions

View File

@ -232,15 +232,10 @@ void basetexture_generate_mipmaps(IWineD3DBaseTextureImpl *texture)
FIXME("texture %p stub!\n", texture);
}
BOOL basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty)
void basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty)
{
BOOL old;
old = texture->baseTexture.texture_rgb.dirty || texture->baseTexture.texture_srgb.dirty;
texture->baseTexture.texture_rgb.dirty = dirty;
texture->baseTexture.texture_srgb.dirty = dirty;
return old;
}
/* Context activation is done by the caller. */

View File

@ -1925,7 +1925,7 @@ HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, const struct wined3d_
const struct wined3d_parent_ops *parent_ops, const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTextureImpl *texture,
WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
BOOL basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) DECLSPEC_HIDDEN;
void basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) DECLSPEC_HIDDEN;
DWORD basetexture_set_lod(IWineD3DBaseTextureImpl *texture, DWORD lod) DECLSPEC_HIDDEN;
void basetexture_unload(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;