diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c index 8b2797eff7a..2c886753e20 100644 --- a/dlls/wined3d/basetexture.c +++ b/dlls/wined3d/basetexture.c @@ -232,15 +232,10 @@ void basetexture_generate_mipmaps(IWineD3DBaseTextureImpl *texture) FIXME("texture %p stub!\n", texture); } -BOOL basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) +void basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) { - BOOL old; - - old = texture->baseTexture.texture_rgb.dirty || texture->baseTexture.texture_srgb.dirty; texture->baseTexture.texture_rgb.dirty = dirty; texture->baseTexture.texture_srgb.dirty = dirty; - - return old; } /* Context activation is done by the caller. */ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 0487a7827b4..3155b04b39d 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -1925,7 +1925,7 @@ HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, const struct wined3d_ const struct wined3d_parent_ops *parent_ops, const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN; HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTextureImpl *texture, WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN; -BOOL basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) DECLSPEC_HIDDEN; +void basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) DECLSPEC_HIDDEN; DWORD basetexture_set_lod(IWineD3DBaseTextureImpl *texture, DWORD lod) DECLSPEC_HIDDEN; void basetexture_unload(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;