wined3d: The basetexture_set_dirty() return value is never used.
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@ -232,15 +232,10 @@ void basetexture_generate_mipmaps(IWineD3DBaseTextureImpl *texture)
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FIXME("texture %p stub!\n", texture);
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FIXME("texture %p stub!\n", texture);
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}
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}
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BOOL basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty)
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void basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty)
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{
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{
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BOOL old;
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old = texture->baseTexture.texture_rgb.dirty || texture->baseTexture.texture_srgb.dirty;
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texture->baseTexture.texture_rgb.dirty = dirty;
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texture->baseTexture.texture_rgb.dirty = dirty;
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texture->baseTexture.texture_srgb.dirty = dirty;
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texture->baseTexture.texture_srgb.dirty = dirty;
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return old;
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}
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}
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/* Context activation is done by the caller. */
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/* Context activation is done by the caller. */
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@ -1925,7 +1925,7 @@ HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, const struct wined3d_
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const struct wined3d_parent_ops *parent_ops, const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
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const struct wined3d_parent_ops *parent_ops, const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
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HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTextureImpl *texture,
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HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTextureImpl *texture,
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WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
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WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
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BOOL basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) DECLSPEC_HIDDEN;
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void basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) DECLSPEC_HIDDEN;
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DWORD basetexture_set_lod(IWineD3DBaseTextureImpl *texture, DWORD lod) DECLSPEC_HIDDEN;
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DWORD basetexture_set_lod(IWineD3DBaseTextureImpl *texture, DWORD lod) DECLSPEC_HIDDEN;
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void basetexture_unload(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
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void basetexture_unload(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
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