d3d8: Retrieve clip planes from the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
bc414af57e
commit
7b20951ed4
|
@ -131,7 +131,7 @@ struct d3d8_device
|
||||||
DWORD in_destruction : 1;
|
DWORD in_destruction : 1;
|
||||||
DWORD padding : 14;
|
DWORD padding : 14;
|
||||||
|
|
||||||
unsigned int vs_uniform_count;
|
unsigned int max_user_clip_planes, vs_uniform_count;
|
||||||
|
|
||||||
/* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
|
/* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
|
||||||
* no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
|
* no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
|
||||||
|
|
|
@ -1829,15 +1829,20 @@ static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD in
|
||||||
static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD index, float *plane)
|
static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD index, float *plane)
|
||||||
{
|
{
|
||||||
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
|
||||||
HRESULT hr;
|
|
||||||
|
|
||||||
TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
|
TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
|
||||||
|
|
||||||
|
if (index >= device->max_user_clip_planes)
|
||||||
|
{
|
||||||
|
TRACE("Plane %u requested, but only %u planes are supported.\n", index, device->max_user_clip_planes);
|
||||||
|
return WINED3DERR_INVALIDCALL;
|
||||||
|
}
|
||||||
|
|
||||||
wined3d_mutex_lock();
|
wined3d_mutex_lock();
|
||||||
hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
|
memcpy(plane, &wined3d_stateblock_get_state(device->state)->clip_planes[index], sizeof(struct wined3d_vec4));
|
||||||
wined3d_mutex_unlock();
|
wined3d_mutex_unlock();
|
||||||
|
|
||||||
return hr;
|
return D3D_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void resolve_depth_buffer(struct d3d8_device *device)
|
static void resolve_depth_buffer(struct d3d8_device *device)
|
||||||
|
@ -3710,6 +3715,7 @@ HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wine
|
||||||
}
|
}
|
||||||
|
|
||||||
wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
|
wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
|
||||||
|
device->max_user_clip_planes = caps.MaxUserClipPlanes;
|
||||||
device->vs_uniform_count = caps.MaxVertexShaderConst;
|
device->vs_uniform_count = caps.MaxVertexShaderConst;
|
||||||
|
|
||||||
if (FAILED(hr = wined3d_stateblock_create(device->wined3d_device, NULL, WINED3D_SBT_PRIMARY, &device->state)))
|
if (FAILED(hr = wined3d_stateblock_create(device->wined3d_device, NULL, WINED3D_SBT_PRIMARY, &device->state)))
|
||||||
|
|
Loading…
Reference in New Issue