d3d10core: COM cleanup for the ID3D10DepthStencilView iface.
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@ -123,7 +123,7 @@ HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *devi
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/* ID3D10DepthStencilView */
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struct d3d10_depthstencil_view
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{
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const struct ID3D10DepthStencilViewVtbl *vtbl;
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ID3D10DepthStencilView ID3D10DepthStencilView_iface;
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LONG refcount;
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};
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@ -800,7 +800,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateDepthStencilView(ID3D10Devic
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}
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TRACE("Created depthstencil view %p.\n", object);
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*view = (ID3D10DepthStencilView *)object;
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*view = &object->ID3D10DepthStencilView_iface;
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return S_OK;
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}
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@ -164,6 +164,11 @@ static HRESULT set_rtdesc_from_resource(D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3
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}
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}
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static inline struct d3d10_depthstencil_view *impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d10_depthstencil_view, ID3D10DepthStencilView_iface);
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_QueryInterface(ID3D10DepthStencilView *iface,
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@ -189,7 +194,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_view_QueryInterface(ID3D10De
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static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencilView *iface)
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{
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struct d3d10_depthstencil_view *This = (struct d3d10_depthstencil_view *)iface;
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struct d3d10_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface);
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ULONG refcount = InterlockedIncrement(&This->refcount);
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TRACE("%p increasing refcount to %u.\n", This, refcount);
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@ -199,7 +204,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_AddRef(ID3D10DepthStencil
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static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStencilView *iface)
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{
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struct d3d10_depthstencil_view *This = (struct d3d10_depthstencil_view *)iface;
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struct d3d10_depthstencil_view *This = impl_from_ID3D10DepthStencilView(iface);
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ULONG refcount = InterlockedDecrement(&This->refcount);
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TRACE("%p decreasing refcount to %u.\n", This, refcount);
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@ -280,7 +285,7 @@ static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl =
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HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view)
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{
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view->vtbl = &d3d10_depthstencil_view_vtbl;
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view->ID3D10DepthStencilView_iface.lpVtbl = &d3d10_depthstencil_view_vtbl;
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view->refcount = 1;
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return S_OK;
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