wined3d: Implement SM4 case instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5217,6 +5217,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
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/* WINED3DSIH_BREAKP */ NULL,
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/* WINED3DSIH_BREAKP */ NULL,
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/* WINED3DSIH_CALL */ shader_hw_call,
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/* WINED3DSIH_CALL */ shader_hw_call,
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/* WINED3DSIH_CALLNZ */ NULL,
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/* WINED3DSIH_CALLNZ */ NULL,
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/* WINED3DSIH_CASE */ NULL,
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/* WINED3DSIH_CMP */ pshader_hw_cmp,
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/* WINED3DSIH_CMP */ pshader_hw_cmp,
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/* WINED3DSIH_CND */ pshader_hw_cnd,
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/* WINED3DSIH_CND */ pshader_hw_cnd,
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/* WINED3DSIH_CRS */ shader_hw_map2gl,
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/* WINED3DSIH_CRS */ shader_hw_map2gl,
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@ -4236,6 +4236,14 @@ static void shader_glsl_switch(const struct wined3d_shader_instruction *ins)
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shader_addline(ins->ctx->buffer, "switch (%s)\n{\n", src0_param.param_str);
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shader_addline(ins->ctx->buffer, "switch (%s)\n{\n", src0_param.param_str);
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}
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}
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static void shader_glsl_case(const struct wined3d_shader_instruction *ins)
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{
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struct glsl_src_param src0_param;
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shader_glsl_add_src_param(ins, &ins->src[0], WINED3DSP_WRITEMASK_0, &src0_param);
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shader_addline(ins->ctx->buffer, "case %s:\n", src0_param.param_str);
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}
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static void shader_glsl_if(const struct wined3d_shader_instruction *ins)
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static void shader_glsl_if(const struct wined3d_shader_instruction *ins)
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{
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{
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const char *condition = (ins->flags == WINED3D_SHADER_CONDITIONAL_OP_NZ) ? "bool" : "!bool";
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const char *condition = (ins->flags == WINED3D_SHADER_CONDITIONAL_OP_NZ) ? "bool" : "!bool";
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@ -8538,6 +8546,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_BREAKP */ shader_glsl_breakp,
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/* WINED3DSIH_BREAKP */ shader_glsl_breakp,
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/* WINED3DSIH_CALL */ shader_glsl_call,
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/* WINED3DSIH_CALL */ shader_glsl_call,
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/* WINED3DSIH_CALLNZ */ shader_glsl_callnz,
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/* WINED3DSIH_CALLNZ */ shader_glsl_callnz,
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/* WINED3DSIH_CASE */ shader_glsl_case,
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/* WINED3DSIH_CMP */ shader_glsl_conditional_move,
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/* WINED3DSIH_CMP */ shader_glsl_conditional_move,
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/* WINED3DSIH_CND */ shader_glsl_cnd,
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/* WINED3DSIH_CND */ shader_glsl_cnd,
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/* WINED3DSIH_CRS */ shader_glsl_cross,
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/* WINED3DSIH_CRS */ shader_glsl_cross,
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@ -49,6 +49,7 @@ static const char * const shader_opcode_names[] =
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/* WINED3DSIH_BREAKP */ "breakp",
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/* WINED3DSIH_BREAKP */ "breakp",
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/* WINED3DSIH_CALL */ "call",
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/* WINED3DSIH_CALL */ "call",
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/* WINED3DSIH_CALLNZ */ "callnz",
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/* WINED3DSIH_CALLNZ */ "callnz",
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/* WINED3DSIH_CASE */ "case",
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/* WINED3DSIH_CMP */ "cmp",
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/* WINED3DSIH_CMP */ "cmp",
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/* WINED3DSIH_CND */ "cnd",
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/* WINED3DSIH_CND */ "cnd",
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/* WINED3DSIH_CRS */ "crs",
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/* WINED3DSIH_CRS */ "crs",
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@ -111,6 +111,7 @@ enum wined3d_sm4_opcode
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WINED3D_SM4_OP_AND = 0x01,
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WINED3D_SM4_OP_AND = 0x01,
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WINED3D_SM4_OP_BREAK = 0x02,
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WINED3D_SM4_OP_BREAK = 0x02,
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WINED3D_SM4_OP_BREAKC = 0x03,
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WINED3D_SM4_OP_BREAKC = 0x03,
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WINED3D_SM4_OP_CASE = 0x06,
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WINED3D_SM4_OP_CUT = 0x09,
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WINED3D_SM4_OP_CUT = 0x09,
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WINED3D_SM4_OP_DERIV_RTX = 0x0b,
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WINED3D_SM4_OP_DERIV_RTX = 0x0b,
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WINED3D_SM4_OP_DERIV_RTY = 0x0c,
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WINED3D_SM4_OP_DERIV_RTY = 0x0c,
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@ -623,6 +624,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
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{WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, "", ""},
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{WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, "", ""},
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{WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, "", "u",
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{WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, "", "u",
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shader_sm4_read_conditional_op},
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shader_sm4_read_conditional_op},
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{WINED3D_SM4_OP_CASE, WINED3DSIH_CASE, "", "u"},
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{WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""},
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{WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""},
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{WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "f", "f"},
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{WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "f", "f"},
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{WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "f", "f"},
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{WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "f", "f"},
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@ -556,6 +556,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
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WINED3DSIH_BREAKP,
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WINED3DSIH_BREAKP,
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WINED3DSIH_CALL,
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WINED3DSIH_CALL,
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WINED3DSIH_CALLNZ,
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WINED3DSIH_CALLNZ,
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WINED3DSIH_CASE,
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WINED3DSIH_CMP,
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WINED3DSIH_CMP,
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WINED3DSIH_CND,
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WINED3DSIH_CND,
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WINED3DSIH_CRS,
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WINED3DSIH_CRS,
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