wined3d: Simply use surface_modify_location() in IWineD3DSurfaceImpl_Map() with WINED3DLOCK_DISCARD.
The call to surface_add_dirty_rect() would have taken care of evicting the other locations anyway, but we really shouldn't be touching the location flags directly.
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@ -1655,11 +1655,11 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Map(IWineD3DSurface *iface,
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TRACE("Warning: trying to lock unlockable surf@%p\n", This);
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}
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if (Flags & WINED3DLOCK_DISCARD) {
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/* Set SFLAG_INSYSMEM, so we'll never try to download the data from the texture. */
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TRACE("WINED3DLOCK_DISCARD flag passed, marking local copy as up to date\n");
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surface_prepare_system_memory(This); /* Makes sure memory is allocated */
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This->Flags |= SFLAG_INSYSMEM;
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if (Flags & WINED3DLOCK_DISCARD)
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{
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TRACE("WINED3DLOCK_DISCARD flag passed, marking SYSMEM as up to date.\n");
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surface_prepare_system_memory(This);
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surface_modify_location(This, SFLAG_INSYSMEM, TRUE);
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goto lock_end;
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}
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