d3d9: Remove unneeded casts.
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cd2964483a
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77c8a1594d
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@ -205,7 +205,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVIC
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}
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, (IWineD3DSurface*)pSurface->wineD3DSurface);
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hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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@ -294,7 +294,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 ifa
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TRACE("(%p) Relay\n", This);
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EnterCriticalSection(&d3d9_cs);
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rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
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rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
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if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
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IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
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IWineD3DSurface_Release(retSurface);
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@ -538,7 +538,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 i
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TRACE("(%p) Relay\n" , This);
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EnterCriticalSection(&d3d9_cs);
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hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? (IWineD3DSurface*)pSurface->wineD3DSurface : NULL);
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hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
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LeaveCriticalSection(&d3d9_cs);
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return hr;
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}
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@ -847,7 +847,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface,
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}
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EnterCriticalSection(&d3d9_cs);
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rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
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rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
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if (rc == D3D_OK && NULL != retTexture) {
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IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
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IWineD3DBaseTexture_Release(retTexture);
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@ -1221,7 +1221,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, U
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}
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EnterCriticalSection(&d3d9_cs);
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rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
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rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
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if (rc == D3D_OK && NULL != retStream) {
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IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
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IWineD3DVertexBuffer_Release(retStream);
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@ -205,7 +205,7 @@ HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT
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HeapFree(GetProcessHeap(), 0, object);
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*ppVolume = NULL;
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} else {
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*ppVolume = (IWineD3DVolume *)object->wineD3DVolume;
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*ppVolume = object->wineD3DVolume;
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object->container = pSuperior;
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object->forwardReference = pSuperior;
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}
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