d3d10core: Implement d3d10_shader_resource_view_GetPrivateData().
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@ -936,10 +936,12 @@ static void STDMETHODCALLTYPE d3d10_shader_resource_view_GetDevice(ID3D10ShaderR
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static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_GetPrivateData(ID3D10ShaderResourceView *iface,
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REFGUID guid, UINT *data_size, void *data)
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REFGUID guid, UINT *data_size, void *data)
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{
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{
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FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
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struct d3d10_shader_resource_view *view = impl_from_ID3D10ShaderResourceView(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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iface, debugstr_guid(guid), data_size, data);
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return E_NOTIMPL;
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return d3d10_get_private_data(&view->private_store, guid, data_size, data);
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}
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}
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static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_SetPrivateData(ID3D10ShaderResourceView *iface,
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